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Registration, Groups, and Waitlist Details
Registration is first come first served. If you pay by check you will not be added to the league until we receive your check- this applies to waitlist priority and the ability to join groups, as well as actually being assigned to a team. *Please note price changes! Price is $35/40 until May 20th, then $45/50 until registration closes on the 26th.
You sign up once for every night that you want to play, but the registration system remembers most of your information, so signing up for each night is pretty fast. If the limit on any night is reached, subsequent registrants will automatically be placed on the waitlist, without notification (we will probably email you at some point to let you know, and hopefully in the future this will be automated). From the waitlist you can ask for a refund at any time. Otherwise you'll get added when a space opens up, and we'll email you to let you know your'e in. You can also check the webpage to see your status and position on the waitlist. If you sign up for the league late, or get in off the waitlist late, part of your registration fee will be refunded so that you only pay for the games you play. (But if you miss games once we tell you you're on a team, you don't get refunded.) You can't join groups if you're on the waitlist or signing up late.
Groups
You sign up alone, but then once you're in you can join with up to 3 others to form groups of 4 maximum. You join groups by going to the list of players page once you're signed up. There is no longer a need to sign up all at once together, and you can change your groups as often as you like, until the group change deadline.
Details About Playing On Any Night
As with all Ultimate games, the emphasis in this league will be on high spirit, great exercise and fun for both newcomers and experienced players. Play hard, but play nice. And remember, violence, be it physical or verbal, is never acceptable, and will get you suspended, so keep your head about you.
- Bring light/dark shirts to delineate teams, and water, and cleats.
- Do not damage the fields. If we do, we will be fined heavily and not allowed to play again. If you're causing more than the normal wear and tear because the fields are wet, you have to stop. With regards to litter, leave the fields in better condition than you found them. Report serious damage. The better care we take of the fields, the more we'll get to use them.
- Rules for games: Play by the 11th edition rules with the three modifications below. For the full rules, see http://www.upa.org/ ultimate/rules/rules.shtml. Competitive night (summer only) plays without these modifications.
- No turnover on dropped pull. Instead, defense gets to set up, like after a time out
- No Kick Blocks within 5 feet of thrower
- Zone is not allowed during first 3 games
- Games are played to 15, with a half-time at 8. Play 7 on each side or whatever makes sense based on attendance. Better to get started on time with 5s than wait half an hour for 7s. Win by 2, hard cap at 17. Captains can modify this as necessary as it gets dark- don't play in the dark, it's too dangerous.
- No pickups unless your team is low on players (less than 3 subs). Non-league member pickups must sign a waiver, which your captain will have. Pickups must be approved by the other team. Keep the games fair and balanced!
- Gender Matching- the typical rule is that the offense sets how many women are on the field for that point, and the defense matches. This does not, however, require women to play the entire game if one team has fewer than the other, or give women 100% game time while the men only get 50%. Captains should discuss and find a balance that makes all the players happy. If there is a large imbalance of women, or players in general, often the best solution is for one team to sub someone over to the other for the game (perhaps switching at half). Do what makes the game fun, and fair. Note that matchups on the line should be based on skill, speed, height, etc., you don't have to match versus gender. The point is to have balanced teams.
- Visible lightning means no games can be played, period. Everyone should return to their cars immediately, and wait the lightning out. Games can not resume until 15 minutes AFTER the last lightning sighting. In Michigan, the weather changes quickly, so come out even if the weather looks bad earlier in the day, and to wait as a storm passes- often the best games are played 20 minutes after a storm clears.
- After the games Do a cheer for the other team, even on competitive night. This can be a quick "Great game!" it can be a song with modified lyrics, it can be a haiku, an interpretive dance, or a massive game of rock paper scissors. I've seen all of these done quite well. Show good spirit, this is ultimate.
- There is no alcohol allowed on or near the fields. So no boat race cheers (except for the Wixom winter league dome).
Most of all- have fun! Any questions, comments, or concerns can be directed to your captains, or to the organizers by emailing registration.at.a2ultimate.org
Notes about Captaining
Captains play for free. The way this works is that you sign up as usual, and check the box that says "I'd love to captain!", or "I'd love to captain but I'm worried I'm not experienced enough." As we form teams, we'll choose captains based on experience, team balance, etc. If you're chosen, you'll have to come to the captains meeting, send emails to your teams to get them psyched about the games, and do the usual captain job of helping new players and keeping the spirit on your team high. If you do this, your fee will be refunded somewhere around mid-season. In the summer- captains also get totally sweet Ann Arbor Ultimate jerseys made of special dry weave fabric, so if you've got lots of spirit and you want to help out, this is the job for you.
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